Glove of Magehand - Requires attunement. Mimic Coin - When swallowed, this coin will Polymorph the user into a random non-magical item, object, or piece of furniture for 1d4 hours. Joshua’s Sandals - A pair of leather sandals that allow the wearer to walk on water.
Jack O’Lantern - A carved pumpkin with a candle inside.
The hat compels the wearer to Speak in a western accent, Frequently use "YEE HAW", will call anyone the wearers knows "Partner" and Unknown people "Stranger', and replace all "ing"s with "in'"s, even when writing. When worn, the tie causes the wearer’s hair to become pale and wispy, and causes their skin to become orange and leathery.
The item the user turns into will be roughly the same size category as the user themselves.
If the creature can see or hear the Death Elk Head, it must succeed on a Wisdom saving throw (DC 14) or be frightened of you until the end of your next turn. As an action, you can throw it up to 20 feet. Spectacles of Elven Reading - A pair of green rimmed spectacles that translates elvish text into common while wearing them. This crystalline shard shatters on impact with a blast of concussive energy. It will always show the fastest way home, but not the easiest, a flawed enchantment made by a well-meaning wife for her husband, so that he could always find his way back to her. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. February 2015
It’s been reanimated by necromancy and roars ominously when it makes eye contact with another living being.
Any other supplied values are the author's best determination.
It seems to have been a gift from a noble to his child, as such craftsmanship would be quite expensive. Mirrors of Clever Seeing - A pair of mirrors.
Serves as an emotional support animal, Inspiring and giving the user +1d6 on their next roll. Grants the reader advantage on any subsequent roll, once a day, but reading it requires one Action. It is used by rogues and infiltrators when sneaking around at night.
Les Stroud’s Pocket Guide to Adventuring - Once per day, the owner of this guide may read a section associated with a particular skill to gain Advantage on all rolls relating to that skill for the next 24 hours.
As an action, you can throw it up to 20 feet. Dungeonmasters! Ring of the Colonel - Makes the wearer intensely aware of any and all chickens within a 1-mile radius. Mage’s Cravat - A necktie that soothes the throat and allows the wearer to sing / speak for a long time without injuring themselves. The hat also can hold 10 gallons of liquid inside an extradimensional space when poured into the hole, much like a bag of holding. and then eat the hat.
Ring of Recall - A small ring that allows the spellcaster wearing it to regain a spell slot after having failed in casting a spell.
Spyglass. Stiletto Knife (5e Equipment) From D&D Wiki. Thunderstone. Ghillie Suit.
Thus, a friendly game of chance run by a con artis… February 2016 Each day at dawn the petal blooms again.
This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. If it is turned inside out or damaged, it disgorges 5d100 rats and the bag is destroyed. Grants the ability to take a short rest in a fraction of the usual time.
Takes 1 day to recharge. Censer of Serenity - An enchanted censer that was made by a daughter for her father, who was suffering from PTSD following the battle that robbed him of his arm. August 2018 Death Elk Head - The severed, decomposed head of a Giant Elk. Once the Furby’s spell is expended, it can no longer be used for this purpose, but it will repeat random snippets of dialogue. Any creature can cast a spell of any level into the Furby by reciting the spell while staring into the Furby’s eyes, and then saying how many minutes later they want the spell to active. November 2018 The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Oct 1, 2020 - Explore Melanie Stolze's board "Dungeons and Dragons" on Pinterest.
Grants resistance against psychic damage.
You can hold on to the stick or throw it to a point up to 20 feet away as part of the action used to ignite it. On a 20, you regain a warlock spell slot. All of my change to the table above have been highlighted in bold and explained below.
Sunrod. Grappling Hook. Circlet of Mental Fortitude (Requires Attunement) - A copper studded head band that soothes head pain when worn. Trapper's Tools. When worn grants advantage on Strength (Athletics) checks to climb.
When a character winds it up and throws it, a sphere of time dilation appears for 30 feet around the target, slowing anything inside to an almost imperceptible crawl for 3 rounds of combat, or 9 seconds. You can spend one charge to deal an additional 1d6 force damage on a successful melee attack. Gives advantage to attacks against undead.
Holethrower - A plain-looking wooden slingshot with an intricately carved handle. If the wearer completely avoids the attack, the user catches the projectile. When the owner of this doll fails a third death saving throw, the doll will die in place of its owner. This statue is actually a small semi-sentient creature that awakens upon attunement. The quartz tip breaks after 3 uses and must be replaced. Extending or retracting the daggers requires the use of a Bonus Action from the wearer. Loud music can be heard 100ft from the impact site. Bag of Endless Rats - It looks like a Bag of Holding, but it stinks.
Band of the Dryad - A simple wooden band that appears to be entwined by evergreen ivy vines. Quill of Desire - A levitating quill that writes out whatever the last person who touched it wants, given that it has enough ink and parchment.
Listening Cone. Scrying Bones - Once per day, these knucklebones can be used to ask a yes, no, or maybe question to the fates (DM). Arrow of Displacement - An arrow tipped with a shard of quartz crystal.
Once you use this ability it can not be used again until you finish a short or long rest. In addition, I've taken the liberty to reorganize the adventuring gear table to be easier to find certain things. While it is chewed like gum, this resin imbues the chewer with the Vicious Mockery cantrip, and grants +1 to Charisma.
Hands of the Knight Initiate, Uncommon - Once per long rest you can cast Bless and Bane each once as a first level spell without using a spell slot. Dictionary.
Masamune’s Instruments - A knife and fork set made from Mithril with small runes embed in the handles. Wikipedia: Stiletto Can be used twice per short rest. Each creature within 10 feet of the point of impact must succeed on a DC 10 Constitution saving throw or be knocked prone and pushed 10 feet away from the point of impact. Horticulturer's Tools.
A book of arcane knowledge that allows the user to use a Reaction to change one letter in the attacker’s magic spell and cause a different effect. Climber's Kit. Flask of the Fist - When a character imbibes the contents of this flask, they gain 1d6 damage to their Unarmed strikes for 3 rounds of combat.
Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to mine, dig, sift, find, or extract resources in or related to dirt and stone. Whatever you write/draw on one scroll (in ink) appears on the other within 3 minutes. This kit includes an abacus, merchant's Cloak of Vigor - A dark red cloak with an extra long flap in the back that will bend and stiffen into a functional chair when the wearer tries to sit down. d100 Strange But Useful Magic Items for D&D 5e.
Someone’s mother had it enchanted as a gift for their child who was leaving home so that they could always have a home cooked breakfast.
The DC equals 5+1 for each five feet (1 square) traveled.
It glows for 6 hours, after which the gold tip is burned out and worthless. You can spend 3 charges to Counterspell at 3rd level using your reaction without spending a spell slot. As your move action you can instead teleport. Example: Awakened Mind while being a Fey Patron warlock.
If touched by a living being’s hand or other forelimb, the user transforms back into their original form.
January 2018 Horn of Hearing - A copper horn that allows the user have advantage to Perception rolls based on hearing when used. Built by a retired adventuring dwarf and filled by passing adventurers.
Swimmer's Gear.
Blanket of Starlight - A soft, well made blanket that can, once per long rest, emit a soft glow, maintained by concentration. The handle is made from the arm of a Treant.
If anyone is aware of the teapot being poured, they are immediately compelled to sit down and have tea (WIS vs DC 18). An elf made them so that he and his adopted daughter could read some elvish adventure tomes that he brought home together. Has the effect of Featherfall. After casting a spell that restores a creature’s hit points, the wearer rolls a d20.
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