You simply try and outlast the game by making it through 100 rooms until you reach a save point, but have to risk starting over if you get nailed at the last minute. Doesn't even matter what that feeling is! says the crybaby who hasn't even played the game. Your dad, a writer, is struggling at work. Its more like an easter egg hunt but instead of easter eggs you are looking for pieces of plot development. SpoilersYour parents are on a couples retreat and your sister took off to meet up with her girlfriend. The use of this song is notable seeing as how most horror games would use the most bombastic music possible for chase sequences.Yet what is probably the best factor of this game is its subtlety. Stev019 7 years ago #2. Specimen 4s chase theme goes with a peaceful yet ominous chiptune style that fits the motherly nature of the specimen itself. Not to mention it would give no time to build up lore.Speaking of said lore, this is yet another game where the background lore regarding the story of the game really drives the game forward. The one where you go in the hidden tunnel, find the creepy notice on the wall about the ghost, and the lightbulb pops out in that exact moment D: © Valve Corporation. It's also a story of triumph over adversity, because we see at the end of the father is overcoming his abuse. It was... without... a doubt... the worst game I've ever completed. Developer: The Fullbright Company . It's an interactive story, nothing more, no action, no puzzles, no horror, some actually think it has a feminist agenda attached to it. Gone Home is not a game to hurry through, but one to savor and remember. Ha! 1:15 AM. However, these are still accessed in ways that do not disrupt the flow of the game itself as opposed to making one stop in their tracks to read a bunch of background info to understand the plot.The only problem with the games storyline is that the ending is largely unsatisfying. Tous Discussions Captures d'écran Artworks Diffusions Vidéos Actualités Guides Évaluations Gone Home > Discussions générales > Détails du sujet. Specimen twos chase them was probably the most memorable with it being the first you hear, as well as its intimidating drum beats. Maybe I took too many drugs and I'm actually just tripping balls right now? It brings the same emotions, anxieties, and intrigue to the table now as it … Maybe it's dumb, but I still remember how the main character and the background about dying hair red. User Info: Stev019. Normally, this would seem like a very awkward control scheme given that this would mean you are pressing the shift button with your pinky finger to run, and as such, it is easier to misplace your fingers given the distance between your pinky and the rest of your fingers, not to mention that you need to open doors by pressing the spacebar with your thumb.This game is one of the few instances I have played where a slightly awkward control scheme actually improves the game. The game is extremely short and extremely cheap (I played it for free through Epic I think) so if you're still curious about it then it won't cost you a lot of time or money. While trying to avoid spoilers, the best way I can sum up the story is that it is an absurd nonsensical ending on the same level as Silent Hill 2s infamous dog ending. 63. Specimen 8 uses an ominous violin tune along with the static background noise over it.The one common factor among these songs is that, despite them all having a unique sound, all of them are soft and ambient tracks. the definition of a 'proper horror game' is pretty debatable. Posted by 7 years ago. Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. While most horror games would throw in a jump scare by having a scary monster pop out at you, this game has cardboard cutouts of kiddy haunted house monsters like spiders, ghosts, and jack o lanterns accompanied by loud noises. No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. I appreciate Gone Home for being a pioneering game, but a lot of other developers executed that idea way better IMO. January, 1960. The one dark room in the house that never lights up even after the lights come on is especially memorable and uncomfortable. If you are constantly worried that something is just going to pop out at you, you will be quick to adapt to the feeling and thus the scare factor is completely lost. Gone Home; What is the combo to Sams locker? Submit a review and let your voice be heard. ". So what's up with the devs banning people who speak against the game. Gone Home. Could be complicated like a Nolan film, could have a big twist, or, it could be a simple tale of a little sister running off with her girlfriend. Tous Discussions Captures d'écran Artworks Diffusions Vidéos Actualités Guides Évaluations Gone Home > Discussions générales > Détails du sujet. Anyone with a strong sense of confidence and focus going into a game will not be scarred if they go into something like Slender or Five Nights at Freddys, they will just be confused and annoyed. e outros países. However, if you are panicking, you will suddenly be much more prone to misplacing your fingers and screwing yourself over.This is what really shows the difference between a good horror game and a bad one. Be warned if you haven't played or plan on playing this game. 1:15 AM. As a medium, vidya relies on being explicit and graphic in representation of "otherness" because it's so much more work to show it in something as non-alien and non-scary as...people. This particular one just didn't resonate with me as a 37-year-old man. At that point, I knew I was going to love this game. I was looking to buy it as it seems like just a great mystery/exploration game. Edit 2: I did not realize this was an older game that somewhat pioneered the genre. © 2020 GAMESPOT, A RED VENTURES COMPANY. The setup for the game is fine. New comments cannot be posted and votes cannot be cast, More posts from the patientgamers community. Psychological horror vs more direct "jumpscare" horror, what gets you the most spooked and why? This is one of the better write ups of it: https://clockworkworlds.com/post/58411117679/the-transgression-you-can-do-better. Nota: Deve-se usar isto APENAS para denunciar spam, publicidade e posts problemáticos (que contenham assédio, lutas ou ofensas). I even googled 'Gone Home jump scares' and was told there were none. For Gone Home: Console Edition on the PlayStation 4, a GameFAQs message board topic titled "Was anyone else expecting a jump scare? Spookys is a game that consistently maintains a tense atmosphere throughout and does not let up, and it is light years ahead of other indie horror titles like Slender or Five Nights at Freddys. You occasionally trigger a voiceover from your little sister reading her journal which gives you some info about what is going on in her life which connects with the most lame revelation in the universe at the end. Publisher: The Fullbright Company . Certaines données géographiques de ce site sont fournies par, Español-Latinoamérica (Espagnol - Amérique latine), Greek Translation for Gone Home (Ελληνική μετάφραση του παιχνιδιού). though this game is not a horror,it definetly seems like one. For me, that was part of the charm of the game. As a result, the ending itself feels very unsatisfying and one will not feel accomplished during the ending credits sequence.No End HouseThe goal of Spookys House of Jumpscares is to make it through all one thousand rooms of the mansion alive, and not end up as a victim to any of the specimen inside. I liked the game a lot. Discussion. The one where you go in the hidden tunnel, find the creepy notice on the wall about the ghost, … Nope. If I said something like “people can seem mysterious but when you get to know them, we’re all dealing with the same ordinary stuff” it is absolutely 100% me just guessing. These places will have different looks, different music, and will even introduce new mechanics like needing to hide behind boxes despite you being over 80% of the way through the game. Cookies help us deliver our Services. Todas as marcas comerciais são propriedade dos respetivos proprietários nos E.U.A. There is one moment that can act as a jumpscare for those not acclimatised to horror games (at least it did startle me :P). Tell me an engaging story (Which this game did). Every monster has their own unique chase theme, and each one gives off a unique sense of dread that fits said monster, and they even sound somewhat similar to the music of the series that inspired them, without sounding like they are rip offs.There is also just the right amount of variety between the tracks that there is never a moment where any of the music gets old. 54. Even then, everything else related to the parents would be nothing but filler. Also, my post emphasized the lack of supernatural elements and crazy fiction more than intended. This is definitely why I came out loving the game more than most people. All trademarks are property of their respective owners in the US and other countries. We could also ask ourselves, what was the purpose of building the story of the game up the way it was, only for the ending to be the way it was? I love Firewatch and Edith Finch while I wouldn't really recommend Gone Home. It does so by designing itself in a way that is constantly introducing new mechanics. Gone Home. That's it. To top all of this off, however, is that this game is free to play. For Gone Home: Console Edition on the PlayStation 4, a GameFAQs message board topic titled "Was anyone else expecting a jump scare? im such a scardey cat,i need someone in the room with me when i play. All rights reserved. The first being the arcade like, endurance based way of progressing in the game. The main recurring character that you meet the most is a cute ghost girl named Spooky, who has a very casual and lax tone to her dialogue, and is actually a nice figure for once instead of going for the typical condescending or evil route.The game itself also has somewhat of a flippant vibe to its horror at first. If you know that it’s a walking simulator then it lose its impact and you expect a jump scare in every room and the fact that there are none and that the story is pretty mundane is in itself a surprise. Happiness, sadness, anger, fear, doesn't matter. Todos os direitos reservados. It's not an adventure game. Just like where you found the first one. 90. I was actually intrigued by some of the information I discovered, unfortunately none of it lead anywhere. Hmm, turns out I was in Amsterdam for my year abroad. To top it all off, it is free to play, so that should already be enough of a reason to play it, but I suppose more detail is needed.Spooky in the HouseThe story of Spookys is a pretty thin excuse plot of needing to explore a mansion while avoiding paranormal stuff, so there is not much to expect there. Your little sister met a girl who she likes who is leaving for boot camp or military school or something.
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