Once you have done this, you should keep 1 of each of these armor weights equipped so that you can continue leveling them up. It also removes up to 2 harmful effects from you immediately. The types of gear sets that you will be most concerned with as a healer are as follows: 5-Piece sets have bonuses attached to them starting from the 2nd piece, all the way up to a 5-Piece bonus. CP 160 is the gear cap, and you will find that you will quickly outgrow any lower-level gear as you go. You will want the Magma Shell morph, which also grants nearby allies a shield for 100% of their Max Health. It also grants a synergy to 1 ally. There is no set “healing rotation,” and what it boils down to is keeping some general practices in mind, and learning how to best prioritize them in the heat of the fight: Positioning is key. This is another set which cannot proc on allies at full health. You will want the Lotus Fan morph, which adds an AoE DoT component. If your group is spread out, Radiating Regeneration can also be a potent choice. Restoring Aura – An interesting skill with two unique morphs, though you will want to take the Radiant Aura morph. Stonefist – This skill deals direct physical damage and applies a Stagger debuff to the targeted enemy. The Suppression Field morph deals damage over time, and the Absorption Field morph heals allies within. Sorcerers are powerful and underrated healers, with a theme of lightning and Daedric magic. It is important to note that some burst heals, while they are “smart heals,” also require you to be facing the target/s you wish to heal. This is the most powerful damage buff in the game and is extremely sought after in group play. However, there are lots of sets that don’t need to be run on both bars to be used effectively. The Practiced Incantation morph lasts longer, and the Remembrance morph will make you more resistant to damage. You must also provide your allies with resources. If you’re on Console, you will want to utilize the in-game buff and debuff trackers. After 2 seconds, it will fear enemies inside. One part of one of your 5-piece sets will need to be a staff. Infused will increase the potency of your Jewelry piece’s enchant, and Swift will increase your movement speed. This is a list of all the known Altmer names compiled from the games. They also have an entire skill line dedicated to healing, with many skills whose potency will increase if you take advantage of the class’s “corpse play” mechanic. This set always needs to be active on both bars. Lastly, I think one of the most overlooked things about the Sorcerer healer is that they have the potential for incredible sustain, which is an indirect boost to their healing power. Allies can leave the circle and will maintain the buff for the full 30 seconds. I recommend that you level up the Alchemy skill line early on so that you can unlock the “Medicinal Use” passive, which will make your potion effects last 30% longer (meaning that they will last up to and a little beyond when you will be able to use your next potion). This will increase your Spell Damage, which impacts both healing and spell power. Vampires have a powerful passive which grants them an additional 10% Magicka and Stamina recovery. This combination of staves is the best option for healing PvE content, with a Restoration Staff as your main weapon, and a Destruction Staff as your off weapon. This choice will involve the same thought process as selecting your healer’s race, but with much more depth. Elemental Blockade – This skill is an AoE DoT which you lay down in front of you. Following are the sets that I would recommend to have as a max level healer, where in the game you can find them, and additionally how you can successfully run them (i.e., on your front bar, back bar, or both): The Torug's Pact set decreases weapon enchantment cooldown and increases non-Oblivion Damage enchantment potency by 30%. Obsidian Shard – This skill summons a damage shield around you and nearby allies, which also gives you Major Mending. This can affect 12 allies at a time. Single Target or Limited Target Burst Heal. Altmers have more passive spell power than Bretons, though it comes at the cost of some sustain and survivability. Try your best to save skills such as these for emergencies only, and definitely do not make a habit of doing most of your healing with them, except in very niche situations. 2x: Alande (1, 2), Alanya (1, 2), Ancalin (1, 2), Cularalda (1, 2), Ealare (1, 2), Elarie (1, 2), Endare (1, 2), Iriel (1, 2), Malangwen (1, 2), Meranya (1, 2), Ohtaari (1, 2), Penundil (1, 2), Serit (1, 2), Sunie (1, 2), Talisse (1, 2), Tandare (1, 2), Viniel (1, 2), Viriniel (1, 2) I do not recommend grinding for any gear until you reach CP 160. The Elder Scrolls universe is rich in all sorts of beings. Mend Wounds – An extremely situational skill which transforms your light and heavy attacks into abilities that heal. This is the most powerful sustain-oriented unique weapon for group play. Watch videos of other players doing your role in the fight, and read some guides so you have a thorough understanding of what you need to do. Generally, these kinds of skills should be used only when needed. Groupmates (including yourself) who receive a tick in the circle will receive Major Courage for 30 seconds. They do this by means of their “Illuminate” passive, which is proc’d whenever they cast a Dawn’s Wrath ability. When used, it removes up to 2 negative effects from you at the cost of your own health. Allies who take the skill’s synergy will have their primary resource returned to them, either Stamina or Magicka. This page was last modified on 6 August 2020, at 01:59. Do join a guild as soon as possible, people will craft gear for you if you ask them nicely! When used, it grants all allies in your group a massive damage shield for 30 seconds. Also consider using an Absorb Magicka glyph on your weapon if you have trouble sustaining, and Magicka Recovery glyphs on your jewelry. You can find a full list of all the Templar skills on the Templar page. Wars and Conflicts, Altmer Language My recommendations for new healers is to put enough Attribute points into health so that you are at 18k HP (including a food buff). You will usually want a Lightning Staff to help proc Off Balance. In my opinion, this is also a very underrated healer spec. You cannot use an AoE DoT ability on your Restoration Staff to keep up your enchantment simply because Restoration Staff abilities do not deal damage! Wardens are a bit less user-friendly than Templars because their class burst heal relies more on positional awareness; however, they are very powerful healers that provide a lot of group utility, making them a highly sought-after healer spec. Because the debuff lasts for so long, it’s very easy to use as a back-bar set. These are the most resource intensive of all (with very few exceptions) because they are very powerful and heal instantly, but only effect one or a limited number of allies at a time. This is an essential set for all healers to have as it is the most reliable source of Major Courage in the game, and because Major Courage is an incredibly powerful damage boost. Magic Script Alphabet This name means calm or healer. Summon Storm Atronach – This ultimate can be used to boost the damage of one lucky ally via its Charged Lightning synergy, which grants them Major Berserk for 8 seconds. The final point I want to stress concerning this question is this: Healing per Second (HPS) in ESO (for the most part) does not matter. The Powerful Assault set activates when you cast an Assault ability, you and up to 3 allies within 15 meters gain 164 Weapon Damage and Spell Damage for 15 seconds. Should you have any suggestions or should you encounter any problesm, please contact us here. In some instances, though, you might find that you need to Transmute your jewelry to Arcane (for example, if you want to run Hircine’s Veneer to support stamina DDs, which has Robust jewelry drops). You will also be able to easily spec for dealing damage should you so choose, which will be important in competitive play. When synergized, a larger shield will be granted to the ally who activated it, as well as to 5 other nearby allies. This will give you a slightly higher resource pool, still with excellent Mundus Stone effectiveness. The Leeching Vines morph applies Minor Lifesteal to all enemies that damage the target, and the Living Trellis Morph burst heals the target when the effect ends. Barrier – A great skill which can help boost group survivability as well as increase your sustain thanks to the “Magicka Aid” passive. This type of damage isn’t going to kill anyone, so long as you make sure to heal through it, and so long as your allies don’t take more of it than they have to. You will want the Dark Conversion morph, which reduces the cost. Use sustain-oriented food if you have to, like Witchmother’s Potent Brew. If your teammates die to avoidable mechanics then, for the most part, it can be said that their deaths are not on you. They're generally pale and thin, unlike many of the As a healer, you will typically wear 2 different 5-Piece sets together, which will take up 10 of your total gear slots.
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