Tau still are kings of Overwatch, but can’t fly away from combat and shoot anymore. Let’s crack on and find out why. Ethereals are likely to be the filler character of choice though, especially as you can have one pull double duty with the Wisdom of the Many strat, also helping make up for a likely reduction in markerlight coverage. Characters too that could almost always did fly.
Moreover, the points cost above presumes that the T’au player also takes a shield generator.
All Rights Reserved. 2x MV1 Gun Drone. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Battlefleet Gothic Part 3: The Best Expansion to the Best Game GW Ever Made, incredibly official Goonhammer store on RebBubble. That’s not too bad, but it still hurts if you’re trying to fit three into an army, especially as the shield drones that love to swarm around them come at a far higher price as well. You’ll have to plan ahead to block enemy movement to ensure that you’re able to hold the objectives you clear. Scout deploying something that needs real firepower to kill is great in 9th so these can’t be totally ruled out, but our guess is the increase proves just a bit too steep for them to get there – a real shame. Richard: Piranhas also release two drones when to they die so they offer further play on the mission while also, once again, doubling down on forcing the opponent to split fire inefficiently.
But it’s the third suggestion that I think could be really cool. I’ll hold out that DE get something that will let them be unique. Once you’re past that, T7 2+ 3++ is a formidible defensive statline and the Riptides are as dangerous as ever.
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After a brief dip in play during Marine winter, they’d started on a major resurgence following the release of Psychic Awakening: The Greater Good, but this was cut brutally short by the COVID-19 pandemic putting a halt to competitive play. The Coldstar Commander does his usual thing, hiding until turns 4/5 and taking shots selectively until it’s time to come out and press the advantage. I’m not 100% certain about these thanks to Bring it Down, and could be persuaded to explore other options, but I think they do a reasonable amount for the list, and the army is well tuned to try and win a gunfight.
Granted, consistent, high-quality firepower will certainly take it off the table, but at the very least this unit forces opponents to think twice when deciding what firepower to employ. They were never earth-shatteringly great, but they were never bad either, and the main thing that’ll likely hold them back from popping up in Farsight armies is that they can’t benefit from all the juicy Crisis-specific strats. Such an aggressive tactic shouldn’t be used in every case, of course, but it should be an option in the T’au player’s toolkit. You’ll see both of these a lot less, and the rest of the Kroot stuff stays bad. TX4 Piranha: 2x MV1 Gun Drone, Burst cannon, FA: TX4 Piranhas [4 PL, 63pts] . With the new rules for Overwatch, it would be easy to think that the T’au Empire has lost one of its most popular advantages. 2x MV4 Shield Drone: 2x Shield generator HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 190pts]: 2. In 9th edition, games are won and lost on the objectives, and the Ghostkeel can be useful tool in contesting and capturing mid-board objectives. Then the Ethereals came – regal and imperious beings whose mere presence seemed to possess an intrinsic power to unite the T’au people. 2x MV4 Shield Drone: 2x Shield generator HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 190pts]: Advanced targeting system, 3x Missile pod .
The big hits to T’au in the 9th edition points update are shield drones: Shield Drones saw an increase of 50% to 15pts each, which significantly hurts if hiding behind them was your only plan. Crisis Shas’ui: 3x Burst cannon . In some matchups, you can also chuck them into Tactical Reserves ready to appear wherever they’re needed with a bit of emergency firepower and objective grabbing ability. The stuff T’au wants to shoot with will either be able to still shoot (riptides) or you won’t ever be able to get into combat with it to begin with, because of the drone screens. well what I actually meant was that DE are the Poison faction!”, “So why do our Poisoned weapons suck so badly? 2x MV1 Gun Drone: 4x Pulse carbine DT: TY7 Devilfish [6 PL, 103pts]: Burst cannon . © 2018 Frontline Gaming. A lot of this list is similar to what we’ve seen but it trades out some Crisis suits for a Riptide. Brian: The T’au Empire will benefit from a huge number of improvements in the new edition, representing significant changes to how the army plays. MV4 Shield Drone Troops: Breacher Team [3 PL, 70pts]: MV36 Guardian Drone . Below, you’ll find datasheets, beta rules and all sorts of free downloadable PDFs for your favourite games. I’m wondering if Fish of Fury could make a comeback in 9th. Thankfully, screening is about to become much more effective. Credit: Greg Chiasson. Actually, I meant they were the faction of .
Really hoping this “big change” Reece is talking about comes up trumps because right now T’au look like they’re going to be even more non-interactive than they were in 8th, and that’s not good for anybody. And if you want to read more from Richard, check out theArtofWar40k. Farsight Enclaves Patrol Detachment 0 CP (T’au Empire) [21 PL, 12CP, 409pts], HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 159pts]: Advanced targeting system, 3x Airbursting fragmentation projector, Supernova launcher (replaces 1 airbursting fragmentation projector), 2x MV1 Gun Drone: 4x Pulse carbine HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 180pts]: 2. Fire Warrior Shas’ui: Pulse rifle . Its presence alone is often enough to force your opponent’s hand to avoid suffering the explosive consequences of leaving a Stormsurge free to do its work, meaning you can use it as (massive) bait to set up deadly counter-attacks with your other units. Drone support will help to keep it alive for longer and a couple of units will help with overwatch. Hardened Warheads is really, really good – so good in fact that experimentation tended to show you didn’t need to be going that hard on it for it to be quite valuable. it’s still hugely expensive, and some armies can just punt it, but with the shorter games and improved performance in the edition, it’s probably more worth a look than it has been for a while. Ah, I see it now. Just play a few games before passing judgement. Net nerf?
Armies need to be aggressive about pushing out and while T’au gunlines and castles were never particularly a powerful way to play the army in 8th, they’re even less viable in 9th, where T’au players will have to rely on the army’s mobility to capture objectives and block enemy movement. Neither was great before, and neither got any sort of massive discount in their favour to make them good now. They’re more on the “nice to have” end of things than a vital part of the army, but worth considering if you have 80pts left at the end of a list. The Fireblade and Darkstrider suffer particularly badly, as you’re going to have way fewer Fire Warriors around (though a few highly accurate markerlights to set up stratagems remains good). More importantly, though, the changes to obscuring terrain are a HUGE benefit for Drukhari vehicles, because before it was all but impossible to hide them due to their size and awkward proportions, whereas now it will be much easier to. Its particular brand of nonsense is substantially better in 9th, as it’s tough to kill in melee and can now brutally punish anything that tries and fails by flaming them in the face. We’ve now shut down that unit in the following turn. This is pretty simple stuff. As 9th edition goes on, we’re going to see lists evolve and change, so it’s certainly feasible that the Ghostkeel could make an appearance in some strong lists. They had a bit of a lull early on when they ping-ponging from Commander spam lists in Indexhammer to the being stuck on the dreaded TRIPTIDE (Triple Riptides) lists out of their codex, but some aggressive point changes in CA2018 lead to 2019 being a great year for them with several valid builds. JSJ, terrible drone rules). We depended on the ability to get out of CC and use our mobility to FLy away and shoot. And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
. Reece, I can’t fault you for always trying to find a silver-lining. This levels the playing field a lot and the fact that you can shoot in combat for many of these things hit by this means it isn’t as bad as it at first appears. Brian’s list also leans on Farsight Enclaves for the extra Commanders, but combines them with Strike Teams in Devilfish to give him additional mobility, durability, and board control instead of taking Tetras and Piranhas. But, I’m running out of breath! So does this mean that Aircraft can’t shoot the turn after you charge them? Position a Stormsurge to lock down a fire corridor between obscuring terrain, set its Stabilising Anchors, and it will reliably obliterate anything in front of it.
This is one of the most impactful single-unit changes across the entire range, as despite a wide variety of experimental builds being tried, 8th Edition Tau lists converged back to 30+ shield drones again and again, because Riptides or Broadsides backed up by these was just the ultimate trump card in any shooting match not involving pre-nerf Iron Hands. All the talk about balancing Tau and overwatch overlooks that there are other armies specialized in it. I’ve seen a lot more salt from Tau haters than Tau players lol. They also provide high intensity markerlights so you can avoid spending most of your cp buffing the hit rolls of crisis suits. I hope that GW does something interesting with it. The same issues plague them as before, though they’re a little more accurate in 9th edition thanks to Big Guns Never Tire. If it’s like 8th Stompa predictions we’re gonna have a good joke about this one too. And don’t forget that with ongoing reserves being a thing, you’ll be scared to stick near the board edges, but also have a smaller board center than before with the new table size!
Moreover, it’s points cost is roughly comparable: 165 points for the Invictor and 171 points for the Ghostkeel. The change to the Fly keyword is a much bigger change to the game by a large margin.
* Which isn’t to say the Imperium’s methods are especially reliable, but they can actually get from A to B sometimes. When do Raiders, Venoms, and Ravagers live in CC long enough to shoot? Welcome to the downloads page! Even at its arguably pushed cost post Chapter Approved 2019 it never saw much play so this isn’t the biggest loss but it’s still sad to see, especially given it’s Power Rating just dropped low enough to make it more affordable to place in Strategic Reserves. XV25 Stealth Battlesuit teams take a hit (+4 ppm, to 18, 26 with guns) as scout deploy seems to come at a cost premium across the range. At 103 points with a pair of gun drones, Devilfish aren’t abnormally cheap or durable, but they’re fast and give you a strong option on taking and holding an objective thanks to disgorging both the the troops inside and some drones when they die. It combines fast movement with lots of cheap units to move aggressively early in the game.
Let us know on the Warhammer 40,000 Facebook page, Instagram and on Twitter using #New40K. This has languished for a while thanks to its cost being very high relative to the Riptide, and while that’s true the gap has narrowed, as it stayed the same price.
Make the model more tough and more dangerous. It’s quick, and with the correct support systems it’s tough enough to get stuck in with a variety of enemy units. One of the most painful things that T’au face in the current edition are units that inflict multiple penalties to hit rolls, such as -2 or -3 to hit. The T’au faction focus article for 9th ed 40k is here! With the changes here you just can’t do that any more – keeping shields up all game isn’t possible. Until that point, however, I think that the Ghostkeel still has some play. Everything we have is Fly. Flying units making fallback was a big pain in the ass.
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