Opa-Opa controls slightly differently, as there’s a brief animation of him turning around when switching directions. They created a new revision of the board, called System 16C, which has more RAM than the original A and B revisions, but is otherwise functionally similar. (To unlock: See the True/Bright ending in Story Mode). You'll then see the cut scene for the Normal Ending. Players can select up to five lives to start with. Fantasy Zone II: The Tears of Opa-Opa is a Sega Master System game created by Sega in 1987. It is generally regarded as very loose interpretation of the original. The Dark Side has stronger enemies to face, but the rewards are much higher. This might actually be the best Fantasy Zone yet. Spending them in-game will not cause the stock to deplete, either. In the original Fantasy Zone II, each level consisted of several subsections each with a unique background, which you could transport between via warps. Bases destroyed in one dimension will also be destroyed in the other, making it possible to clear the level entirely on one side or the other. [17], "It's No Reel Fantasy: Water, Sudoku and Silver Stars Can Boost Your Skills", http://kotaku.com/5030582/sega-whips-up-a-complete-fantasy-zone-collection, http://wii.ign.com/articles/866/866238p1.html, http://www.hardcoregaming101.net/fantasyzone/fantasyzone.htm, http://retro.ign.com/articles/915/915442p1.html, http://www.gamefaqs.com/console/nes/file/579375/32333, https://www.youtube.com/watch?v=jc5DlOkOcU4, http://ps2.ign.com/objects/857/857910.html, http://www.the-nextlevel.com/review/ps2/fantazy-zone-complete-collection/, http://www.arcade-history.com/?n=fz-2006-ii-the-tears-of-opa-opa&page=detail&id=36300, Fantasy Zone Complete Collection Official Website at ages.sega.jp, Hardcore Gaming 101 article on Fantasy Zone Complete Collection, The Next Level review of Fantasy Zone Complete Collection and Fantasy Zone II DX, https://en.wikipedia.org/w/index.php?title=Fantasy_Zone_II:_The_Tears_of_Opa-Opa&oldid=943623108, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles with unsourced statements from February 2016, Creative Commons Attribution-ShareAlike License, This page was last edited on 2 March 2020, at 23:39. Tidus yells out that he wants to hear about it. It was re-released on the Wii Virtual Console in North America on June 29, 2009. These normally only appear by shooting them. It uses the same FM synth as the first game, and is provided by veteran shooter soundtrack composer Manabu Namiki. If the player amasses enough coins in their Coin Stock, additional Story Mode options will become available... Players can select the button layout for the two weapons (standard fire and rapid fire). In the regular ending, Nooj, Gippal, and Baralai make a speech in Luca, chastizing themselves for losing touch with what their mission should have been all along, and that is uniting Spira and searching out the future together, instead of splintering off into seprate factions. For this reason, it is occasionally dubbed a "cute 'em up".[2]. The Dark stages are so scary you won’t find the standard Shop balloons either, and need to scavenge for hidden shops to buy things. Yuna will then hear a whistle. 3D Fantasy Zone II. A new enemy, known as the "Nenon", have attacked and begun constructing a large fortress. That little Fayth guy will appear and tell you that he's heard your wish to see Tidus again. Items become increasingly expensive with subsequent purchases, encouraging the player to vary their purchases.[6]. All rights reserved. It was re-released on the Wii Virtual Console in North America on June 29, 2009. *To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. The most notable change is to the level structure. Here's a list of all the endings that are shown and what you need to do, to see the endings: After battling Shuyin and Vegnagun, the girls lose to him, and he is able to shoot Vegnagun, destroying Spira. [9], M2 CEO Naoki Horii has stated that the remake was inspired by his disappointment that Fantasy Zone never got a true arcade sequel. Similar to Defender, the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right. There are three endings in total – in the bad one, where Opa-Opa turns evil, it even references the Harrier and Uriah from Space Harrier as coming to destroy him, further tying together the two series. Bosses are the same on either side, but have considerably more difficult attack patterns on the dark side. The fire attacks shoot horizontally, as in a typical shooter,[7] and different variants can be purchased at shops. [9] It has been described as a "What If" remake,[9][10] and strictly adheres to the technical limitations of the time in which Fantasy Zone II was originally released. In the past, the courageous hero Opa-Opa saved the Fantasy Zone from the invading Nenon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. Yuna hugs him and asks if that's what the Fayth told him. "I played the SMS game a lot," Horii explained, "but in my heart of hearts, I really wanted to see it on arcade hardware. Exclusive postcards, book previews, and more. It is generally regarded as very loose interpretation of the original. Yuna will walk away and you'll see the cut scene for the Normal Ending. The game was bootlegged and released to the arcades under the title FZ-2006 II by Taiwanese manufacturer ISG. It is later revealed that this twin is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from his prior battles and seeking to drive the Fantasy Zone into ruin. players to save and resume progress mid-game, and adjustable difficulty Players can select between four difficulty levels. The game was bootlegged and released to the arcades under the title FZ-2006 II by Taiwanese manufacturer ISG. At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself. Developed by M2, the game is unique from most remakes in that it is not an attempt to modernize an older work, but rather a ground-up reimagining of the title as arcade game on System 16 hardware like its predecessor, rather than a console title for the more limited Sega Master System. [11] To ensure the remake would be authentic to the System 16's unique hardware capabilities and limitations, M2 developed the title on real System 16 hardware, with a modest memory increase to 256KB, which M2 dubbed System 16C[12]), and is playable in the compilation via the company's emulation technology.
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