The door out is locked and impassable, but it seems to have a strange mesh quality to it. As long as PCs stay in their assigned room, they’re safe. 74. 69. This will grab weapons, armor, and anything magnetic—including items that weren't properly cleaned after the red mist room. If they do, the gorillas just run away or attempt to defend themselves. Characters must outdrink the hick. Walking closer to him tightens the chains (like a rack). Just place a few random puzzle locks on the object and you are done. He says, "Only he whose heart is so pure that it weighs less than a feather may pass to the other side. 88. In this giant puzzle encounter the characters exist in a sentient prison or in the mind of a God. The door shuts quickly, so they must also find a way to connect the chains to keep the door open. Attempts to find the door should fail. Every key must be inserted to open it.
No effort has been put into the look of the puzzle. 96. 46. They can choose to run away in fear or face it. Your players will need to be very careful. What's on the other side? If you use intelligent monsters they could use persuasion, buy pieces or trade the pieces for a favour or small side quest. The characters find a music box in some random part of the dungeon/facility. Does he have a motive? It plays a simple tune. 92. A curving downward staircase dominates the room. It's all an illusion, and the "flush" lever can be found with a little searching. What opens the door is up to you—maybe the characters have to cover up a key rune word to open the door, or maybe they have to cover all the runes except for those that make the word, or maybe they need to create a certain color (or series of colors, as with multiple locks) in order to open the door. While that would be more realistic it also adds nothing to the story. (If you don’t fully understand how that works right now, don’t worry. Not all types of puzzles go well with the trial and error method. There's a room crammed full of rotten barrels filled with decaying dynamite. 30. The players are stuck at a large door that won't budge. The key is in one of these painting worlds. This puzzle seems simple. Again, this set up works best with a golem or colossus that cannot be destroyed, save by solving the puzzle.
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25. Your party encounters a puzzle and tries to solve it. 101. The characters enter a room with a locked door and a dome of glass overhead through which they can see the sky. Will they rise up and attack? Earl S. Wynn (author) from California on May 07, 2009: I love mixing genres! Whether there's anything good behind this big central door is up to you. Monowire is a thread that can slice through anything as easily as if it were passing through air, and it's hard to see until you're right on top of it.
They can either choose to solve the puzzle or deal with the sphinx through combat or persuasion. The puzzle encounter has a couple of advantages.
A misstep results in monsters appearing. The problem with online puzzle generators is that they can be programmed to be responsive for as long as you’re using your computer, phone or iPad.
This site is owned and operated by DungeonVault LLC; a participant in the DrivethruRPG affiliate program, designed to provide a means for sites to earn advertising fees by linking to drivethrurpg.com. But Lock Puzzles consists of just nine puzzle locks that each have three pieces. The trick to get through is to make four primitive batteries to power the door by filling pots with acidic fruit juice and putting the copper wires in them. I hope this article has convinced you that you really don’t need a generic online tool to generate puzzles for your D&D games. Dead characters and abandoned objects left in the room are absorbed to make new pipes. We'll assume you're ok with this, but you can opt-out if you wish. lol, Thanks for this big list of trap ideas Earl. If you found article useful, please share it, or the DungeonVault website, on social media. Well, unfortunately, I don’t have such a generator. 84. 68. In the next paragraphs we’ll look at different types of ways to combine puzzles and combat that I play tested and that have worked very well in my experience.
This week we discuss puzzles in D&D.You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.In case you missed it the Pledge Manager is open and you can claim your Kickstarter rewards if you backed Out of the Box: Encounters for 5th Edition. 57. This could be as simple as acquiring a uniform or as sacrificial as being assimilated (cybernetically) or being transformed into something otherworldly.
Players can only place runestones next to each other if their symbols match. One sided traps and puzzles/challenges kill the spirit of the game. Here’s how it works: There are 9 runestones in 3 different colors that each hold 8 rune symbols. If the party can’t figure out the puzzle, that is fine. Or you could get creative and have them rise up magically but be nothing more than a puppeteer's toys. Players need to pull the two together (a feat of strength) to open the door.
The monster will only allow the party to continue if they solve the puzzle. DungeonVault LLC earns a small commission for referring visitors.
73. 78. (And it looks cool to have a rune covered colossus attacking the party.). One opens the door. They can reverse it to reopen the first door, or they can push it forward until the doors rot away and fall off the hinges. Watch your players freak out. I like #70 in particular. With those nine puzzles, you can generate over 500 different puzzles for your D&D game.
This category only includes cookies that ensures basic functionalities and security features of the website. Turns out there's a translucent jelly blob thing down there with the gear inside it, and it completely covers the floor up to about two feet from the bottom. There are secret doors on every wall, each leading to another similar hexagonal room with another random arrow. Pressure plates on the staircase trigger an automated crossbow/weapon at the bottom, making it seem like someone's down there. And I’ve thrown in some other cool stuff as well, such as the deck of 101 riddles, a system for running politics in RPGs and so on. Combining the puzzle pieces takes time and it can be really frustrating if the characters are thrown from the colossus while they try to solve the puzzle. If the players go inside, they find a sickeningly macabre scene of dismembered corpses—and then the door locks, and the walls (or the ceiling) sprout knives and start to move. 45. 76. There are no other visible doors, and the room is starting to flood. The trick is in the misters: They're dispensing liquid LSD, and it starts to take effect before too long. Intrigued? 93. The group finds a room with yellow lines that border the walls and break for spaces at even intervals 2–3 times. Again, Lock Puzzles would be your best bet. The players find an important door they have to go through, but a massive pillar has fallen directly into it, jamming it and blocking the way. Make up your own then if you're so unsatisfied with this list. 56. An intelligent monster could offer to grand the players clues in exchange for gold, items or even life force (hitpoints). In this game the players had to reach certain points on a giant monster’s body. While the characters are in a town buying supplies, looking for work, or relaxing, a wizard in that same town unwittingly opens a singularity bubble in his tower, making the town the focal point of a baby black hole that the whole world is slowly imploding into. There's an extra object, or an object missing (or even an extra person!). The fruit has a sleep toxin. It's hungry, too, so the characters better watch out! You can use the tiles as a D&D puzzle generator. But when they try to leave their assigned room and escape the prison, it conjures up all kinds of dangerous obstacles. A party does not need to complete the puzzle in order to progress, but they will still want to. For fantasy settings, throw a couple of claymore trip mines at them. 15. But what if you’re using a virtual tabletop? Okay, I’ll spill the magic beans. In this set up, monsters appear every couple of minutes in real time. The group comes upon a table with two chairs and a statue of a smiling, one-armed hick that comes alive and starts pouring drinks. But each time they try, monsters appear. Two electrified handles are attached to opposite sides of a 30-foot chamber. At that moment, the rest of the room turns into something living, like the inside of a stomach. A pit trap opens beneath a character and then seals overhead as it triggers locks on all doors in or out of the room. Add splintered wood bits around the door to give the players a "hint" or just throw them off. It looks totally ordinary, but there could be any number of things hidden behind the walls (large animals/monsters, mining lasers, mechanisms that push the walls together to crush what's in the room, etc.). The players walk into a spacious room with a large stone ring sticking out of one wall. DungeonVault LLC earns a small commission for referring visitors. Setting off hidden pressure plates causes the statues to drop the vials, releasing nerve gas. These cookies will be stored in your browser only with your consent. 14. (Inspired by the cool puzzle in this post.) And it still looks like… something you pulled of the internet last minute. Helped me out so much, using it in my DnD!! This leads to a large room that is likewise enchanted, but if they unwittingly step on a pressure plate in this room, it disables the enchantment and triggers a cache of 50 coins to drop from the ceiling. Remember your job as a gm isnt to kill the player or make a mean, unforgiving world. I like to take a picture with my phone of the end result.
It's on an axis, so movement tilts it in one direction or the other, and it's going to take fast reflexes for the characters to keep from slipping into the punji pit below.
Or are they really just corpses? Next, the room begins to fill with water (or something else—it depends how nasty you want to be). Give your players something fresh to run across every time they dive into the danger zone! The adventurers reach a circular raised platform. Here’s how that works: First, lay out a design for your dungeon.
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