Edit this Page | All stubs. Spells are catered to disguising yourself, turning invisible, or setting up ambushes. The level chart shows what they get at each level. Thanks, Jack! But a clone and/or twisted version of the one that dream-birthed it. That beholder has nightmares of loneliness, and when it wakes from its trance, an onlooker emerges. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. ( Log Out / This page is incomplete and/or lacking flavor. h�b```�-��@(������ �Ifhuk�X��B(��������4A�pv��c�0,�j�msR|��F9�%zljQF�'~ؒ"�_�,����������n��|��$m^V�%Q��C�K��&�400�utt40(�)��@l���� K0AhF%�@�1���H g`>�ŀX,� ������2�n0�a�f4g1`�g8�s~�K���މQ�g1�M�baY��,ˆ> ����� My wife, Tracy just rolls her eyes. At level 17, Your soldier's devotion to you has reached a point where your shadows form into magical items. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target.
Living Shadow. You can make a SHadow Monarch quickly by following these suggestions. Each time the onlooker or the onlooker’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Last Modified: January 27, 2010, 14:53:08 GMT. Living Shadow. The arch-shadow can add additional powers to the item, place contingency and warding magics upon it, and generally attempt to twist its magic for specific purposes. The beholder’s central eye emits an invisible, magical 150-foot cone of all-encompassing shadow. Magical items that grant immunity to life level loss (e.g., scarab of protection) are 25% likely to fail against the power of the demi-shade. General Wikidot.com documentation and help section. Arch-shadows cannot be destroyed by simple combat, powerful magic, or chance. Languages understand Deep Speech and Undercommon but can’t speak, telepathy 120 ft. Did he see you as worthy for your good deeds, maybe he gave it to you to try to fulfill your desires to conquer the world? Of course, beholders probably hate other beholders more than anything else in the world, so when a new beholder appears it quickly turns into a beholder death match between mom-dad and daughter-son. The way to extract a soul is by rolling based on the creature's CR rating relative to your level, Add your Intelligence modifier + Proficiency Bonus when you roll to extract. These multi-eyed tyrants are true horrors, sure to send fear into the hearts of players everywhere.
After succeeding, he wandered death for eternity until drawn to a mortal connected to death. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. Any creature in that area must succeed on a DC 17 Constitution saving throw or take 13 (3d8) necrotic damage. The beholder can take 3 legendary actions, using the Eye Ray option below.
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You have three chances to extract a soul. Eye Ray. It usually takes eight life levels gathered within two hours for the change to occur, but an arch-shadow can gamble in order to gain more Hit Dice in the process of transforming. Monarchs's Touch+ - Beginning at 13th Level, when you cast Monarch's Touch, your spectral hand is suffused with black shadowy flames. Beginning at 10th Level, You can bring to life the shadow of a creature you can see within a 30 foot range.
Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Dueling:
A creature that fails the save has their speed halved for 1 minute. The beholder’s central eye emits an invisible, magical 150-foot cone of all-encompassing shadow. It can be permanently destroyed by destroying its receptacle. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature does so it can’t see the beholder until the start of its next turn, when it can avert its eyes again.
If the shadow is over 5 miles away from you, stay in another creature for over 2 days or is destroyed, the connection is lost and the Shadow return to your storage.
Class Features.
Bring deine eigenen Games mit oder installiere Neue. Before you ever even meet the beholder, chances are you it’s sent its minions at you.
This stacks with their original proficiency. The eyesore is nothing but a floating ball of eyes; it has no mouth, no central eye, and no eyestalks. You love to weave in and out of time and space in order to achieve your goals. Game Mechanics: Gets a beast companion, which can engage in combat and gains further attack bonuses as you level. Beginning at 10th Level, you can change the species of all beast type soldiers to a larger, similarly shaped species at your DM's discretion.
Using your movement you can propel the selected object/target up to 30 feet in any direction, although the spell ends if the distance between you and the subject ever exceeds the spell's new range of 120 feet. A magical weapon of +1 or greater enchantment is required to strike the arch-shadow. Its eye rays are a bit weaker, too.
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